News and technical details for PoserPhysics and the ArchiCAD, AutoCAD, Modo, Nuke, Poser, Revit, Rhino and DAZStudio Octane plugins.
Showing posts with label OctaneRender for Modo. Show all posts
Showing posts with label OctaneRender for Modo. Show all posts
Monday, 16 June 2014
OctaneRender of Mode Review
A blog posting with a quick review of OctaneRender for Modo can be read at http://www.sabertoothproductions.com/late-night-animator-blog/2014/6/13/octane-20-taken-for-a-spin.
Thursday, 5 June 2014
Gnome Render
Absolutely amazing render done with OctaneRender for Modo, Modo and ZBrush.
http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=89186
http://community.thefoundry.co.uk/discussion/topic.aspx?f=8&t=89186
Tuesday, 25 February 2014
OctaneRender for Modo Released
The OctaneRender for Modo plugin has been released today.
The announcement is at http://render.otoy.com/forum/viewtopic.php?f=7&t=38336. There is a "Getting Started" video at https://vimeo.com/87048593. And the on-line manual is available at http://render.otoy.com/manuals/Modo/. The test renders that the beta testers have been doing are stunning, so looking forward to what users are going to produce with the plugin.
The announcement is at http://render.otoy.com/forum/viewtopic.php?f=7&t=38336. There is a "Getting Started" video at https://vimeo.com/87048593. And the on-line manual is available at http://render.otoy.com/manuals/Modo/. The test renders that the beta testers have been doing are stunning, so looking forward to what users are going to produce with the plugin.
Monday, 2 December 2013
OctaneRender for Modo Update
It has been a busy couple of weeks, with the Octane node based materials system being implemented into the Modo plugin. This means that all the material/texture/emission/medium nodes available in Octane Standalone can be used within the Modo plugin. And importantly - this means that the Octane LiveDb material database can be supported. For the LiveDb, the user will download all LiveDb materials via the plugin into a Preset format. These Presets can then be drag and dropped into you Modo scenes to apply the LiveDb material to that Modo material. I will post screenshots of this shortly.
In the meantime, here are some screenshots of the node based Material editing system. Every Modo material now has an "Octane Material" tab, and this tab contains buttons to override the Modo material with an Octane material, and to open the Schematic panel with the nodes for that material.
In the meantime, here are some screenshots of the node based Material editing system. Every Modo material now has an "Octane Material" tab, and this tab contains buttons to override the Modo material with an Octane material, and to open the Schematic panel with the nodes for that material.
Once a Modo material has be overridden, the schematic is opened where the node contents can be edited, and new nodes added. Each overridden Modo material has it's own Schematic view, so you can Material Pick from the Octane Viewport to rapidly access the Octane nodes for that material.
If you select a channel (ie. the bump pin on the material node), then click the 'Create Node' button, only the nodes which can be plugged into that pin are available. And once the node is created, it is automatically connected to the selected pin. So the workflow is very fast, and intuitive.
As you edit/update Octane materials in the Schematic, the OctaneRender Viewport is immediately updated to reflect the change in the material.
Rendering of animations is now also implemented, as is support for rigged characters. So the plugin a rapidly approaching the close beta-test phase.
Thursday, 17 October 2013
OctaneRender for Modo Announced
The latest plugin I have been working on has been announced.
http://render.otoy.com/forum/viewtopic.php?f=7&t=35962
The video has been viewed here....http://vimeo.com/77105037.
http://render.otoy.com/forum/viewtopic.php?f=7&t=35962
The video has been viewed here....http://vimeo.com/77105037.
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