Tuesday, 25 February 2014

OctaneRender for Modo Released

The OctaneRender for Modo plugin has been released today.  

The announcement is at http://render.otoy.com/forum/viewtopic.php?f=7&t=38336.    There is a "Getting Started" video at https://vimeo.com/87048593.  And the on-line manual is available at http://render.otoy.com/manuals/Modo/.  The test renders that the beta testers have been doing are stunning, so looking forward to what users are going to produce with the plugin.




Monday, 2 December 2013

OctaneRender for Modo Update

It has been a busy couple of weeks, with the Octane node based materials system being implemented into the Modo plugin.  This means that all the material/texture/emission/medium nodes available in Octane Standalone can be used within the Modo plugin.  And importantly - this means that the Octane LiveDb material database can be supported.  For the LiveDb, the user will download all LiveDb materials via the plugin into a Preset format.  These Presets can then be drag and dropped into you Modo scenes to apply the LiveDb material to that Modo material.  I will post screenshots of this shortly.  

In the meantime, here are some screenshots of the node based Material editing system.  Every Modo material now has an "Octane Material" tab, and this tab contains buttons to override the Modo material with an Octane material, and to open the Schematic panel with the nodes for that material.



Once a Modo material has be overridden, the schematic is opened where the node contents can be edited, and new nodes added.  Each overridden Modo material has it's own Schematic view, so you can Material Pick from the Octane Viewport to rapidly access the Octane nodes for that material.

 


If you select a channel (ie. the bump pin on the material node), then click the 'Create Node' button, only the nodes which can be plugged into that pin are available.  And once the node is created, it is automatically connected to the selected pin.  So the workflow is very fast, and intuitive.



As you edit/update Octane materials in the Schematic, the OctaneRender Viewport is immediately updated to reflect the change in the material.

Rendering of animations is now also implemented, as is support for rigged characters.  So the plugin a rapidly approaching the close beta-test phase.







Wednesday, 23 October 2013

Iceglance has posted an excellent quickstart tutorial for the OctaneRender for Rhine plugin.

http://youtu.be/ZXBhiOqRHwc

Wednesday, 21 August 2013

It's been a big few weeks, with both OctaneRender for Revit (http://render.otoy.com/forum/viewtopic.php?f=7&t=34039), and OctaneRender for Rhino (http://render.otoy.com/forum/viewtopic.php?f=7&t=34613) being released.  Pls see the above announcements for more details.

Tuesday, 25 June 2013

OctaneRender for Inventor

We are looking for beta testers for OctaneRender for Inventor.  The announcement is at http://render.otoy.com/forum/viewtopic.php?f=7&t=33490.  This plugin has a similar user interface to the Poser, ArchiCAD and Revit plugins, and provides effortless high-quality rendering of Inventor parts, assemblies and animations.


Wednesday, 22 May 2013

OctaneRender for Poser Plugin 1.14 Released - Mac and Windows

I have just posted a very big update to the OctaneRender for Poser plugin (now at version 1.14a).  Pls see http://render.otoy.com/forum/viewtopic.php?f=45&t=32641 for details.  

I have also posted an experimental Mac build of the plugin.

Paul